Combat and Health Tracking (Oukonunaka)


DAILY-CAST SPELLS

All spells are mastered and cast under calm conditions. Spells on Red Wolf utilize the familiar spell mastery capability.

On Oukonunaka: Bar the Bullet’s Stride (Re Te 15), Doublet of Impenetrable Silk (Mu An 15), Gift of Great Fortitude (Mu Co 25), Shriek of the Impending Shafts (Re He 15)

On Red Wolf: Bar the Bullet’s Stride (Re Te 15), Shriek of the Impending Shafts (Re He 15), Armored Animal (Mu An 15 familiar effect)

DERIVED COMBAT SCORES

  • Richards Conversion Army Revolver (Pistol): Initiative + 5^^, Attack + 9, Defense + 5 (11), Damage + 8 (3 AP), Range 15
  • Double-Barrel Shotgun (Shotgun): Initiative + 4^^, Attack + 11, Defense + 5 (11), Damage + 10 (0 AP), 10 Range
  • Springfield Model 1866 (Long Rifle): Initiative + 3^^, Attack + 9, Defense + 5 (11), Damage + 12 (5 AP), 30 Range
  • Tomahawk (Hatchet): Initiative + 3^^, Attack + 5^, Defense + 5 (11)^, Damage + 4
  • Bowie Knife (Dagger) Initiative +3^^, Attack + 5^, Defense + 5 (11), Damage + 4

^ = + 2 for Ride (In Battle), where applicable
^^ = + 9 more for Lightning Reflexes, where applicable

COMBAT ASPECTS

Characteristics: Strength + 1, Stamina + 3; Dexterity + 3, Quickness + 3

Abilities: Brawl (Dodging) x 1, Firearms (Pistol) x 3 (5), Ride (In Battle) x 1, Single Weapon (Hatchet) x 1, Weapon Mastery: Pistol [Mobile Firing, Point Blank, Precise Shot, Quick Draw] x 4

Equipment: Buckskin under Poncho (Reinforced Leather Wear, 3 Protection, 1.5 Load, Standard Cost), 2 Richards Conversion Army Revolvers (Pistol, + 2 Initiative, + 2 Attack, 0 Defense, + 8 Damage, – 4 Strength, 0.5 Load, Standard Cost, 15 Range), Double Barrel Shotgun (10-gauge, 2 shots, + 1 Initiative, + 5 Attack, 0 Defense, + 10 Damage, – 2 Strength, 1.5 Load, Standard Cost, 10 Range), Springfield Model 1866 Rifle (Long Rifle, 0 Initiative, +3 Attack, 0 Defense, +12 Damage, -1 Strength, 2 Load, 30 Range), +Tomahawk (Hatchet, + 0 Initiative, + 3 Attack, 0 Defense, + 4 Damage, – 2 Strength, 1.0 Load, Inexpensive Cost), Bowie Knife (Dagger, + 0 Initiative, + 2 Attack, + 0 Defense, + 3 Damage, – 3 Strength, 0 Load)

MASTERY CAPABILITIES

Mobile Firing (Ranged): The weapon’s user takes no penalty for using this ranged weapon due to her own movement or the movement of her target.

Point Blank (Ranged): The warrior takes no penalties for using this missile weapon while engaged by melee fighters. She can also use this ranged weapon in forward stance, even if it is a two-handed weapon.

Precise Shot (Ranged): The character can ignore penalties to her attack total that stem from her target being engaged in melee combat or otherwise being covered or concealed.

Quick Shot (Any): Normal combat rounds assume that the participants will have time to draw weapons (or change weapons) without penalty. Even when the Storyguide determines there is not enough time to draw, characters with this capability can draw (or switch to) the associated weapon anyway.

STANDARD COMBAT SCORES

Initiative Total: Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die

Attack Total: Dexterity + Combat Ability + Ride Ability (where applicable, maximum 3) + Weapon Attack Modifier + Stress Die

Defense Total: Quickness + Combat Ability + Ride Ability (where applicable, maximum 3) + Weapon Defense Modifier + Stress Die (6)

Damage Total: Strength + Weapon Damage Modifier + Attack Advantage

COMMON COMBAT MODIFIERS

Melee Attack Total Modifiers:

  • Attacker is prone ( – 1)
  • Attacker has high ground ( + 1)
  • Defender is prone ( + 1)

Missile Attack Total Modifiers:

  • Shooter is in melee ( – 1 per assailant, up to – 3)
  • Shooter moved this (or the prior) round ( – 2)
  • Target is running ( – 1)
  • Target is in melee ( – 1 per assailant, up to – 3)
  • Target is prone ( – 1)
  • Target is at least half covered or concealed ( – 2)

Combat and Health Tracking (Oukonunaka)

The Hermetic Wild West Randy